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I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans : starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen

Decal technique from Star Citizen - Page 5 — polycount
Decal technique from Star Citizen - Page 5 — polycount

ArtStation - Cloud Imperium Games Art Test, Josh Van Zuylen
ArtStation - Cloud Imperium Games Art Test, Josh Van Zuylen

ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter

ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter

Some practice on the Star Citizen Workflow — polycount
Some practice on the Star Citizen Workflow — polycount

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

ArtStation - Star Citizen Workflow study, Florian Potier
ArtStation - Star Citizen Workflow study, Florian Potier

Decal technique from Star Citizen — polycount
Decal technique from Star Citizen — polycount

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums

Some practice on the Star Citizen Workflow — polycount
Some practice on the Star Citizen Workflow — polycount

ArtStation - Star Citizen - Materials: Utilitarian Materials, Luan Vetoreti  | Utilitarian, Star citizen, Image
ArtStation - Star Citizen - Materials: Utilitarian Materials, Luan Vetoreti | Utilitarian, Star citizen, Image

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Pin on scifi corridor
Pin on scifi corridor

Decal functionality - Unreal Engine Forums
Decal functionality - Unreal Engine Forums

ArtStation - Star Citizen Workflow study, Florian Potier
ArtStation - Star Citizen Workflow study, Florian Potier

Star Citizen - Materials: Utilitarian Materials, Luan Vetoreti on  ArtStation at https://www.artstation.com/artwork/Z5oaz1 | Star citizen,  Stars, Utilitarian
Star Citizen - Materials: Utilitarian Materials, Luan Vetoreti on ArtStation at https://www.artstation.com/artwork/Z5oaz1 | Star citizen, Stars, Utilitarian

Decal technique from Star Citizen - Page 5 — polycount
Decal technique from Star Citizen - Page 5 — polycount

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Decal technique from Star Citizen — polycount
Decal technique from Star Citizen — polycount

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans : starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen

ArtStation - Cloud Imperium Games Art Test, Josh Van Zuylen
ArtStation - Cloud Imperium Games Art Test, Josh Van Zuylen

ArtStation - Star Citizen...The Starfarer: Material focus, Matthew  Trevelyan Johns
ArtStation - Star Citizen...The Starfarer: Material focus, Matthew Trevelyan Johns

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)