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I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
Decal technique from Star Citizen - Page 5 — polycount
ArtStation - Cloud Imperium Games Art Test, Josh Van Zuylen
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
Some practice on the Star Citizen Workflow — polycount
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Decal technique from Star Citizen - Page 6 — polycount
ArtStation - Star Citizen Workflow study, Florian Potier
Decal technique from Star Citizen — polycount
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums
Some practice on the Star Citizen Workflow — polycount
ArtStation - Star Citizen - Materials: Utilitarian Materials, Luan Vetoreti | Utilitarian, Star citizen, Image
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Pin on scifi corridor
Decal functionality - Unreal Engine Forums
ArtStation - Star Citizen Workflow study, Florian Potier
Star Citizen - Materials: Utilitarian Materials, Luan Vetoreti on ArtStation at https://www.artstation.com/artwork/Z5oaz1 | Star citizen, Stars, Utilitarian
Decal technique from Star Citizen - Page 5 — polycount
Decal technique from Star Citizen - Page 6 — polycount
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Decal technique from Star Citizen — polycount
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
ArtStation - Cloud Imperium Games Art Test, Josh Van Zuylen
ArtStation - Star Citizen...The Starfarer: Material focus, Matthew Trevelyan Johns
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)