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Decal technique from Star Citizen - Page 6 — polycount
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
City Exterior Materials for Unreal Engine | Computer Graphics Daily News
ArtStation - Starfarer Corridor - UE4 (Fan Art), Charlie Franzke
Name: POM4.jpg Views: 1592 Size: 772.1 KB | Pom pom, Tutorial, Design
Decal technique from Star Citizen - Page 6 — polycount
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums
ArtStation - Decal Assets Tutorial, Keegan Keene
Adding Depth and Realism to 2D Fluids in Unreal
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Is one Master Material a good approach? - Unreal Engine Forums
Crafting Real-Time Hard-Surface Assets in UE4
Crafting Real-Time Hard-Surface Assets in UE4
City Exterior Materials for Unreal Engine | Computer Graphics Daily News
ArtStation - Decal Assets Tutorial, Keegan Keene
City Exterior Materials for Unreal Engine | Computer Graphics Daily News
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
City Exterior Materials for Unreal Engine | Computer Graphics Daily News
ArtStation - UE4 Cloud Creation Tutorial | Game Assets
Crafting Real-Time Hard-Surface Assets in UE4
Crafting Real-Time Hard-Surface Assets in UE4
ArtStation - UE4 Cloud Creation Tutorial | Game Assets
Decal technique from Star Citizen - Page 6 — polycount
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Decal technique from Star Citizen - Page 6 — polycount
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